Published : 2024-09-18

The Names Computer Game, Video Game, Digital Game in Polish. Semantic-Pragmatic Analysis

Abstract

The aim of the article is to describe and compare the linguistic and communication characteristics of the three most general names of “video games” in Polish. The main sources of data were dictionaries of Polish, the National Corpus of the Polish Language, and messages from specialized media dealing with video games. The research has shown that the analyzed units differ in word-formation and real meaning, semantic connectivity, frequency of occurrence in the discourse and social range.

Keywords:

computer game, video game, digital game, name, language corpus, media, dictionary, discourse, meaning



Details

References

Statistics

Authors

Download files

pdf (Język Polski)

Altmetric indicators


Cited by / Share


Roczniki Humanistyczne · ISSN 0035-7707 | eISSN 2544-5200 | DOI: 10.18290/rh
© The Learned Society of the John Paul II Catholic University of Lublin & The John Paul II Catholic University of Lublin, Faculty of Humanities


Articles are licensed under a Creative Commons  Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)